Where does
one even begin with an entity like Skyrim? Do you go by the same lists of
individual merits like you would a standalone game, or do one primarily see it
in regards to the rest of the Elder Scrolls series? Or maybe start with the
fact that the five years after its release has brought a seemingly never ending
stream of (more or less) openworld sandboxes?
Skyrim was,
in my opinion, the last truly great
game Bethesda Game Studios made. And, I know, I am beginning to sound like the
bitches who complain about how the Elder Scrolls have been “dumbed down” since
Morrowind (which I have a hard time understanding the reasoning behind, because
Morrowind is a stale, shallow game that is redeemed by its world-building). And
I am sorry I do come across like one of those bitches, but Fallout 4 (FO4)
simply do not engage me the same way.
Bethesda
Game Studios has a bad habit of not learning the correct lessons from their
previous installments. When the Radiant Story (RS) in Skyrim didn’t ignite
people’s pubes in excitement, what they should have done is to tone that aspect
down, not have more of it. It is really quite annoying to see the extent to
which RS is used in the game.
I do like a
lot of the things they did with FO4. I like the return to the more traditional
outlook for the Brotherhood of Steel (BoS), while being a more engaged player
in the development of an area. It strikes me as a good way to marry the ideas
of the traditional and Lyons interpretations of their mythos. I like the
Institute and their rather unambiguous moral character. I like that the
Railroad, while having good intentions, appear entirely detached from the
reality of the synth situation, both as it pertains to who they are and what
threat they can pose. I like the Minutemen, in that it makes sense for me that
people would organize themselves.
I like that
there is not an obviously wrong side to the conflict of the main story, I like
that it is not about the mustache twirling evil Enclave. I like that the BoS
and Institute both engage in some messed up things. I like the Commonwealth
Wasteland, with its creatures and people.
Gameplay
wise, it is far stronger than FO3 was. Guns handle better, the customization of
equipment is fucking awesome and they made a very meaningful distinction
between regular armor and Power Armor, which I think was about frikkin’ time.
The levelling is, well, it’s there. Kinda. I can’t say whether or not I like
it, even now. It’s just a new way to do it. And, honestly, I’d rather they try
this stuff than never evolve.
In short, I
have a lot of good things to say about FO4. So why don’t I consider it
alongside Skyrim, FO3, Morrowind and even Oblivion? It is entirely possible
that I am just weary of the BGS style sandbox RPGs, but I don’t think that is
it. I still have some fun in FO4, running around shooting people, after all.
There are a
few prongs to the reasons why the game leaves my mind almost the instance I
turn it off, unlike Skyrim which made me go over things and plan what I wanted
to do next when I turned it off again. Or what sort of character I wanted to
roll next, because I knew there would be a next character. In FO4, on the other
hand, I have 1 character. Total. Never restarted the game.
Indeed, it
is so hard for me to stay with FO4 that this review has been in the making ever
since the release of Nuka-World. Comparing to my “The Orderless Paladin”
article, which I wrote in a couple of hours after thinking it though a little
bit beforehand, that is quite bad.
FO4 breaks
tradition on one thing (not as jarring an article shift as it seems right now,
trust me), compared to previous BGS titles: Expansions. As much as I dislike
what they did to Cyrodiil in Oblivion, the Shivering Isles is a fucking awesome
place with an awesome character driving the plot: Sheogorath. They have tried
to recapture his awesomeness in both Skyrim and the Elder Scrolls Online
without much success. As much as I love Skyrim, Dragonborn surpasses it in most
regards. Bloodmoon and Tribunal for Morrowind are great.
Then there
is Far Harbor, Automatrons and Nuka-World. Eh… Well, I liked Far Harbor until
it kinda just stopped with no real ending. It was atmospheric and brought up
some interesting questions about the player character. I like the ideas behind
Nuka-World. Automatron is, in a word, lackluster.
I think
Nuka-World is a micro-scale example of why I think FO4 do not engage me. On
paper the thing is fucking brilliant, but the story elements and lack of
interesting quests makes the game a lot shittier than the sum of its parts.
For the
main game, one of the things that really drive me nuts is that you’re given too
much investment in following the main quest. This is something I touched on a
bit for my New Vegas rant, but it is important for a game to understand what it
is trying to be. This is why it is such a nice detail that Hadvar/Ralof suggest
to split ways after Helgen, just as the road forks off in two directions. Your
character doesn’t have any personal investment, you just escaped from a Dragon
attack. Getting the fuck out of dodge is a perfectly reasonable conclusion.
And, yes,
FO3 suffers a bit from the same issue as FO4 here. Oblivion not as much, as
your character do not necessarily have the motivation to oppose Dagon or help
the Septims. But I think it is a major problem when the game gives me a sandbox
with a great deal to explore, after it has established that my character’s child has been kidnapped.
Enjoy the
sandbox nature of the game and be the worst
fucking parent ever, or ignore most of the game running after the kid? I
get that BGS wants to do better storytelling, I do. It is necessary as more and
more developers branch out into the open world game niche. Like the Witcher 3,
which pulled off the whole “looking for your daughter(well, sort-of adopted
daughter, in that Geralt loves her like a daughter)” story in a sandbox game.
Man, Witcher 3 is an awesome game. I think it is the first nominee for the “Best
Game” award I have played. It has fun gameplay, great storytelling, likeable
characters, an interesting world… you name it. I hope it will be topped, because that means more absolutely fucking
awesome games. But back to FO4.
When it
comes to Nuka-World the story elements are tones down. You’re basically given
an offer to become the boss of some Raider gangs and has to help them conquer
the rest of the Nuka-World. There is a safari zone, bottling plant, wild west
place, castle for children and a futuristic place. Nice spread, on paper this
would be brilliant. Shame they didn’t put any content in these places to make
them interesting. I don’t think I have ever played a BGS expansion with so
little content in it. Even fucking Knights of the Nine, which is just a
questline DLC added to Oblivion, felt more fleshed out than this.
At the end
of the day, I’d describe Nuka-World like this: Pick it up if you want to kill
mostly the same enemies to new scenerie.
This is
what happens when I try to review Skyrim. I can talk about specific things in
Skyrim, like how I think people are oversimplifying the change in religion that
has occurred, or the civil war, but I can’t write an actual review for it
without going off about something else.
No comments:
Post a Comment